Raji: Monthly Digest (January)
- Nodding Heads Games
- Jan 31, 2019
- 2 min read
Updated: Feb 11, 2019
Dear friends,
We are starting a new series of posts for those who wants to follow our development history but misses some things here and there due to certain personal reasons. From now on at the end of each month we will publish a digest about all our publications across all of our social media accounts, blog and others during that month.
This regular digest series will allow you to spend just a few minutes to catch up with our news each month. We recommend to subscribe on our website to receive regular notifications when each digest goes up. We try to only add major news into our newsletter to avoid flooding you.

First of all, at the end of last year we went on to a trip to Rajasthan for more inspiration and to share with you the beauty of this region, which is full of wonderful architecture and culture that we try to recreate in Raji.
Who is Gadasura?
As soon as we got back we rushed to share with you information about the first demon that you encounter in the game. If you played our demo, then you are already familiar with him.
As you may have noticed, we have regular weekly columns: WIP Wednesday and Screenshot Saturday. You surely won’t miss a thing, if you had already subscribed to our social networks:

WIP Wednesday - is about our work in progress. It mainly demonstrates core elements of game mechanics via short videos. It is all in whitebox for now, but you can use your imagination and even give us suggestions or share what you imagine in the background.
No hero should be afraid of heights. Move to post
Raji is almost as good as Jackie Chan! Move to post
Have you ever tried to run on the walls? It's really hard… Move to post

Screenshot Saturday is all about images. This means all concept arts, screenshots from the game or even interactive visuals.
Here you were predicting which final silhouette we selected for Mahinasura.
Here we would like to give shout outs to followers, who have made correct predictions:
https://www.facebook.com/gabriel.balda / Gabriel Balda Fuentes
https://www.facebook.com/scott.hardy.986 / Scott Hardy
https://www.facebook.com/melinda.brand.90 / Melinda Brand
https://www.facebook.com/profile.php?id=100010354388876 / Anthony Roberts
https://www.facebook.com/diriagoly / Alessandra Marthaler
https://www.facebook.com/diego.domenici.5 / Diego Domenici
https://www.facebook.com/hannah.nicolson / Hannah Thomas
https://www.facebook.com/akshaygoel123 / Akshay Goel
https://www.facebook.com/amanda.taps.lim.yw / Yi-Wen Amanda Lim
https://www.instagram.com/alafiya.tried/ / Alafiya Hasan
And then, towards the end of the month, we started to get nostalgic about the events which happened 2 years ago. Because it is an anniversary. 2 years ago we published our first teaser and the world got to know about Raji. Ian wrote a very emotional story in our blog about that teaser:
26th of Jan, 2017 - the day when the game was first shown to the public. This was the day when we uploaded our first teaser on YouTube.
Also Unwinnable have posted a new interview with our team! Check out the link below:
https://www.rajithegame.com/blog/unwinnable-s-interview-with-raji-team
Subscribe, like, and comment below about what else you want to know about the game.






The journey of transforming a personal idea into a successful indie product always requires unwavering perseverance and extraordinary passion. It reminds me of games like run 3, which, despite their simple gameplay, demand skill, patience, and a never-give-up attitude through each challenge. I hope the team will continue to maintain this passion to bring even more amazing products to the gaming community!
Thanks for sharing the monthly digest idea! It sounds like a great way to stay updated. I've found Hear me out really useful for creating fun cake designs based on my favorite characters.
I love that you're starting a monthly digest – it's so easy to miss updates when life gets busy. Your trip to Rajasthan sounds amazing for inspiration; I can only imagine how the colors and textures will influence the art. On a completely different note, I recently found myself stuck on a Rubik's cube while waiting for a game update to download. That's when I stumbled across the Cube Solver tool, which helped me finally solve the thing step by step. It's funny how a simple puzzle can be a nice break between creative bursts. Thanks for sharing your journey!
I was looking for Drive Mad after seeing it mentioned in another gaming forum. Runs smoothly in my browser without needing to install anything.
Really interesting to read about the early development journey of Raji and how the team used Rajasthan’s culture and architecture as inspiration for the game world. After reading creative gaming stories like this, I usually spend some time playing Idols Of Ash which is a fantasy strategy game with immersive battles and lore.